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Program Overview

Program Overview

Start your career in the field where art and interactivity merge. As gaming and interactive media become increasingly popular, experience with game art has never been more rewarding. Lipscomb’s Game Art program prepares students for careers creating and enhancing the visuals of games.

Unlike the technical game development or design degrees, a bachelor's in game art teaches students the foundational art concepts and prepares them to use these foundations in the creation of game ready assets. Study the art of movement through animation and drawing courses, while developing long-lasting connections with expert professionals in a Christian context. They will help you mature both as a game artist and an individual.

As a graduate of this program, you'll have a full game art portfolio and foundational knowledge for a career as a visual artist. These skills will help secure you a position for a variety of professions, such as a modeler, texture artist, animator or FX artist. Send in your portfolio and apply today.

Program Outcomes

The game art program will shape how you think about animation, game layout and player movement within a game. Beginning with drawing and animation courses, students study critical game graphics like how people and things move  as well as how to build the environment with buildings or landscapes. As they progress in the program, students will gain the following skills and experience:

  • Ability to give and receive critique on artistic works

  • Software skills for creating art for game engines

  • Working with game engines such as Unreal
  • Learning how to balance their faith in relationship to career

Taught by highly-experienced faculty, this program’s curriculum is designed to give students a well-rounded artistic skill set and hands-on experience with game engines.

Why Earn Your Game Art Degree at Lipscomb University?

With state of the art technology and real life commercial projects, Lipscomb’s Game Art degree equips students with the skills they need to lead in the gaming and entertainment industry. Smaller class sizes mean you will have the chance to make strong connections with your peers and receive individual guidance from proven faculty. Program graduates leave with the skills and connections to be entrepreneurs in the gaming field.

Courses

Courses

12:1

Student to Faculty ratio

Internship

Become more competitive in the job market with an internship related to your interests. You’ll gain experience and boost your exposure. An internship will also help you learn whether you’ve chosen a career you’ll enjoy.

State of the Art Technology

Lipscomb facilities train students on what is currently being used in the industry.

Job placement

With a top-tier university education on your resume, you’ll be in high demand, whether you choose to launch your career or begin graduate school. Most of our programs have a placement rate of at least 90 percent within six months of graduation.

Expert faculty, small class sizes

Learn from award-winning, experienced faculty who actually care about you. Our small class sizes allow us to get to know you personally. We lead an approachable community within our respective programs. Our faculty connections are the experts on their subject matter, too.

8-16

average class size

Our Faculty

  • Mike Meredith headshot

    Mike Meredith

    Chair, Animation and Interactive Media Department

    Mike Meredith is a seasoned illustrator and educator with over two decades of experience in the creative industry. Currently serving as the Associate Professor and Program Chair for Animation &...

    Meet Mike Meredith
  • Tom Bancroft headshot

    Tom Bancroft

    Artist in Residence

    Tom Bancroft has over thirty years of experience in the animation industry, most of which was for Walt Disney Feature animation where he was an animator for twelve years on...

    Meet Tom Bancroft
  • Tony Bancroft headshot

    Tony Bancroft

    Program Director

    Tony Bancroft is a seasoned Director, Animator, and Podcaster with over 30 years of experience in the animation industry. He's known for his work at Disney, co-directing Disney's Mulan and...

    Meet Tony Bancroft
  • Eric Stars

    Eric Stars

    Visiting Professor

    With over a decade of experience working as a professional animator and visual effects artist, Eric Stars comes to Lipscomb University from Fivestone Studios. Stars' primary focus is 3D character...

    Meet Eric Stars

Career Paths

Texture Artist

Texture artists make a visual world come to life. They are responsible for creating images and surfaces that match the style of the game. Highly detail-oriented, these artists can work in film and television in addition to gaming.

Level Designer

Focused on specific portions of a game, a level designer’s job is to craft actions, events, characters, objects and more. With a strong understanding of gameplay, they consider all possibilities for players and map out the flow of a game.

Virtual Production

Artists in virtual production create computer graphics and make decisions about FX and animation that heighten the immersive experience for audiences.